/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include "StdAfx.h"
#include "../guidefaults.h"
#include "../ISelectable.h"
#include "../DefaultSettings.h"

namespace gui {

ISelectable::ISelectable(void)
 :	m_bSelectable(true),
	m_iIdSelected(-1),
	vSelectedTextColor(DefaultSettings::getSelectedTextColor()),
	vSelectedBackColor(DefaultSettings::getSelectedBackColor()),	
	vSelectedBorderColor(DefaultSettings::getSelectedBorderColor())
{
}

ISelectable::~ISelectable(void)
{
}

void ISelectable::setSelectedTextColor(float r, float g, float b, float a)
{
	vSelectedTextColor.x = r; 
	vSelectedTextColor.y = g; 
	vSelectedTextColor.z = b; 
	vSelectedTextColor.w = a;
}

void ISelectable::setSelectedBackColor(float r, float g, float b, float a)
{
	vSelectedBackColor.x = r; 
	vSelectedBackColor.y = g; 
	vSelectedBackColor.z = b; 
	vSelectedBackColor.w = a;
}

void ISelectable::setSelectedBorderColor(float r, float g, float b, float a)
{
	vSelectedBorderColor.x = r; 
	vSelectedBorderColor.y = g; 
	vSelectedBorderColor.z = b; 
	vSelectedBorderColor.w = a;
}

const bool ISelectable::isSelectable() const
{
	return m_bSelectable;
}

void ISelectable::setSelectableEnabled(bool value)
{
	m_bSelectable = value;
}

void ISelectable::setSelectedIndex(int id)
{
	m_iIdSelected = id;
}

const int ISelectable::getSelectedIndex() const
{
	return m_iIdSelected;
}

} // namespace 
